Chris Hurt

Hi I'm Chris Hurt, welcome to my site. I'm a software engineer for Lockheed Martin, and I graduated from Virginia Tech in May of 2019 with a BS in computer science and a minor in math. During my time at VT, I participated in a couple of research projects and spent the summer of 2018 interning at the National Institutes of Health. My favorite hobbies include game development and playing video games. Check out some of my projects below!

Zebrafish Brain Browser

I spent the summer of 2018 developing the Zebrafish Brain Browser in the Burgess Lab at the National Institutes of Health. The brain browser serves as an online visualization tool for zebrafish transgenic lines scanned within the Burgess Lab and other labs. It features 2D slicer viewports in all three dimensions and a 3D volume viewport. Users of the brain browser can select and view multiple lines, modify color values of each line, view anatomical structures in the brain, search the brain for particular features, and more. The project is an ongoing collaboration between the Burgess Lab and Virginia Tech.

Zebrafish Brain Browser: http://zbbrowser.com

Publication featuring the brain browser: https://elifesciences.org/articles/42687

More on the project: https://science.nichd.nih.gov/confluence/display/burgess/Brain+Browser

Zebrafish Brain Browser

PairWise

PairWise

PairWise is an ongoing research project conducted by the Crowd Intelligence Lab at Virginia Tech. The study aims to find political biases in online content moderation and investigates a few techniques for mitigating these biases through user accountability. I helped with the project my last two semesters at VT primarily by developing the frontend HTML5 interface for study participants and the backend Python/PostgreSQL framework for data collection and participant workflow. A paper submission was made to the HCOMP 2019 conference that is currently pending review.

More on this project and others from the Crowd Intelligence Lab: https://crowd.cs.vt.edu/projects/

Game Development

Video game and game engine development has been an interest of mine since high school. While I've never published a game, I've created several games and game engines as hobby projects using the Java standard libraries, OpenGL in Java and C++, and Unity. I've also participated in five Ludum Dare competitions, which are 72-hour hackathons in which participants create games from scratch.

My Ludum Dare submissions: https://ldjam.com/users/chris-hurt/games

My GitHub page featuring several of my game-related projects: https://github.com/christopherhurt

Game development